The damage continues to increase until the same unit strikes twice in succession, which ends the chain. For each successive hit landed by a different unit, the hit's damage increases - normally by 10%, or by 20% if the hits share an elemental damage type ("elemental chain"), or 40% if the hits occur simultaneously ("spark chain"). Some units or items allow for a 6 times increase in damage. Chaining is a game mechanic that normally allows up to a 4 times increase in damage by hitting enemies in quick succession with different units, preferably with attacks of the same element.
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